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VR alcohol driving simulator

Welcome to our alcohol VR driving simulator, a project to raise awareness of the risks associated with driving under the influence of alcohol and to promote appropriate driving behavior. Distraction, attention and microsleep are also addressed in our simulator. Our simulator can be used as an important tool for prevention, as it educates people about the serious consequences of driving under the influence of alcohol and promotes a sense of responsibility when driving a vehicle.

WHAT IS THE VR PREVENTION DRIVING SIMULATOR?

The trainees enter the virtual car cockpit by sitting down on a seat, putting on virtual reality glasses and immersing themselves in the virtual learning environment. Some of the controls (steering wheel, gearshift, pedals) are physically present. The remaining switches are virtual or physical, depending on the variant.

By completely immersing yourself in the virtual world with the three most important senses (sight, hearing and touch), the brain can be tricked and the trainees behave intuitively as they would in normal traffic: When unexpected events suddenly occur, people in virtual reality react as they would in reality.

The traffic and situations can be adapted to local conditions in order to enable training routes that are as realistic as possible.

In contrast to classic simulators, the 3D view of the virtual reality glasses gives trainees a more precise feeling for proportions and dimensions on the road.

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Promoting responsible driving

Drink driving is a major public safety issue and causes a large number of accidents, injuries and deaths each year. To address this problem, the Prevention and Alcohol VR Driving Simulator provides a realistic and educational experience that mimics the effects of drink driving. This program is especially important for law enforcement agencies and prevention campaigns that are always trying to reduce the number of alcohol-related accidents on our roads.

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ALCOHOL MODULE

In addition to evaluation screens for alcohol mode, the replay mode is also available, in which you can see what the journey looked like shortly before impacting the obstacle.

These elements can also be triggered at different distances from the vehicle depending on the driver's speed, giving the driver more or less time to react to each element.
Due to the triggered event, the driver has a certain amount of time to react (reaction time) and press the brake.
The driver can then view the evaluation screens and see what the driving performance would potentially look like under the influence of alcohol. The evaluation can be adjusted to 0.5, 0.8 and 1.2 per mille.
Furthermore, there are still obstacles, such as a
car reversing out of a parking space or a bus pulling out of a bus bay, which can occur.
Drivers can switch to a certain level of alcohol intoxication (e.g. 0.5 or 0.8 per mille) and then experience visual impairments (tunnel vision) on the one hand, and longer reaction times on the other.

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Languages

The application can be used in numerous languages, including Arabic, German, English, French, Greek, Hindi, Italian, Mandarin, Portuguese, Romanian , Russian, Spanish, Turkish and Ukrainian.

Why the alcohol VR driving simulator is important
- Realistic impairment simulation:

TheVR driving simulator accurately replicates the effects of alcohol on a driver's cognitive and motor skills. Users have slower reaction times, lower coordination skills, and different decision-making processes, giving a realistic picture of the risks associated with driving under the influence of alcohol.

- Educational tool for prevention:
Prevention is a key component in reducing alcohol-related accidents. The Alcohol VR Driving Simulator is a valuable educational tool for prevention campaigns as it allows people to experience first-hand the consequences of drink-driving in a controlled virtual environment.

- Behavioral change initiatives:
By simulating scenarios that represent the consequences of driving under the influence of alcohol, the driving simulator acts as a trigger for behavior change in users. It highlights the importance of not driving under the influence of alcohol and prompts people to make smart decisions.

Features

Realistic impairment effects:
The simulator includes accurate depictions of limited motor skills, blurred vision and delayed reactions. This realism allows users to experience the challenges of impaired driving without any actual risks.

Interactive scenarios:
Users navigate through various interactive scenarios, e.g. E.g. city driving, highway driving and difficult traffic situations. These scenarios help reinforce the message that impaired driving is a danger in any driving context.

 

Variation in Blood Alcohol Content (BAC):
The simulator allows users to adjust the virtual driver's blood alcohol content (BAC) to illustrate the increasing effects of alcohol on driving ability. This feature helps individuals understand the connection between alcohol consumption and impairment.

 

Consequences of inability to drive:
Users witness the potential consequences of drunk driving, including accidents and injuries. This first-hand experience is a powerful deterrent and highlights the serious consequences associated with driving under the influence.

Simulation of distractions:
The simulator includes scenarios that simulate common distractions drivers face, such as: E.g. texting, tuning the radio or interacting with passengers. Users learn how distractions affect their ability to focus and respond to changing road conditions.

Fatigue simulation:
Users are confronted with scenarios that simulate driving while fatigued and illustrate the dangers of drowsiness at the wheel. The simulator illustrates how fatigue can impair judgment, slow reaction times and increase the risk of accidents on the road.

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ULTRAPORTABLE:
THE STAND SIMULATOR

Many driving simulators are massively constructed in order to give a somewhat realistic impression.

Virtual reality makes cockpit elements and screens superfluous: the driver is completely immersed in the virtual world and has nothing more than pedals under his feet, a steering wheel in his hand and VR glasses on.

The steering wheel/pedal set can be transported using a hand truck, the notebook in a shoulder bag and the VR glasses can be stowed in a backpack: This means that a single person can travel to the deployment and prevention sites using public transport and set up and start up the entire equipment within 15 - 30 minutes.

We rely on standard hardware components wherever possible so that even if damage does occur, replacement parts can be obtained quickly and inexpensively.

On the day of instruction, our team will carefully instruct you on the software and hardware and will point out any potential problems that may arise when setting up the hardware. After a first run-through, you will be able to carry out the installation yourself and gain the necessary confidence thanks to the manual provided.
Should problems nevertheless occur, we are available to resolve the problem by telephone and via remote screen after consultation.

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Braking and reaction delays

Appropriate evaluation tables show how alcohol or other influencing factors affect braking behavior.

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Diversion

Learners learn how distraction from on-board computers, smartphones, etc. can affect driving ability

Eye-tracking

Eye tracking technology monitors the movement and focus of the driver's eyes, providing valuable insights into attention levels and potential distractions. By analyzing eye movements, the simulator can simulate realistic driving scenarios and accurately evaluate driver behavior.

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Influence of fatigue

Learners learn how fatigue can affect driving ability

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Integration of the First Aid App

EcoDrive functionality encourages fuel-efficient driving habits by providing real-time feedback on driving behavior. By optimizing acceleration, braking and speed, the driver can reduce fuel consumption and carbon dioxide emissions, contributing to environmental sustainability and cost savings.

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Driving day and night

Driving conditions vary and learners experience both day and night driving scenarios to adapt to different lighting conditions.

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